

Game overview
Genre: Simulation.
Theme: Ecology.
Platform: Desktop & Mobile.
The game assigns players the responsiblity of management, taking into account global ecology, balance, and risks, and making strategic decisions with various point systems. Similarly, while controlling the population, it involves solving random tasks and problems and encountering unexpected events.





Game features:
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News panel 
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Technology tree 
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Cabinet system 
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Task system 
Development
Game engine: Unity
Programming language: C#
Other: Adobe Photoshop & Figma
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Each city uses its ID to find its data with the code I wrote using ScriptableObject. With this ID, it finds its name, population, all values, color, and other details. 


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Implemented adaptive feedback for players based on resource consumption. 

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Designed a dynamic system for tracking energy, water, and pollution levels in real-time. 
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And other all mechanics. 





