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Game overview

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Genre: Hyper-Casual.

Theme: Plane.

Platform: Mobile.

The game assigns players the task of managing an aircraft flying in one direction, balancing fuel usage while avoiding obstacles and threats. Players can collect coins and crystals to upgrade their plane or purchase a new one.

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Development

Game engine: Unity

Programming language: C#

Other: Adobe Photoshop & Blender

  • Using the object pooling method, the code I wrote creates an infinite level generator, ensuring there are no optimization issues.

  • I designed a JSON based data logging system for data analysis.

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  • And other all mechanics.

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