
Genre: First-person shooter.
Theme: Sci-fi.
Platform: Desktop.
The game places players in a futuristic setting where they control time while taking on dangerous terrorists in intense FPS combat. Using advanced weapons and tactical abilities, players must eliminate threats, manipulate time to gain an advantage, and survive against overwhelming odds. As they progress, they can collect resources to upgrade their gear, unlock new abilities, and refine their combat strategypulation, it involves solving random tasks and problems and encountering unexpected events.



![Chrono Dynamics - Temporal Warfare Chrono Strike ‒ Trailer [81qboblmrlY - 946x532 - 0m30s]](https://static.wixstatic.com/media/18b525_0aa46253860d4c2caa21db7f29b01f83~mv2.png/v1/fill/w_349,h_238,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Chrono%20Dynamics%20-%20Temporal%20Warfare%20Chrono%20Strike%20%E2%80%92%20Trailer%20%5B81qboblmrlY%20-%20946x532%20-%200m30s%5D.png)
![Chrono Dynamics - Temporal Warfare Chrono Strike ‒ Trailer [81qboblmrlY - 946x532 - 0m10s]](https://static.wixstatic.com/media/18b525_2fb1fc3671cc479989ba99e344cc10bb~mv2.png/v1/fill/w_785,h_278,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Chrono%20Dynamics%20-%20Temporal%20Warfare%20Chrono%20Strike%20%E2%80%92%20Trailer%20%5B81qboblmrlY%20-%20946x532%20-%200m10s%5D.png)
Development
Game engine: Unity
Programming language: C#
Other: Adobe Photoshop & Figma
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I fully developed the game's UI, handling everything from UI elements and layout design to color palettes, animations, and complete UI coding to ensure a smooth and visually appealing user experience. 


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Additionally, I used the LeanTween library for animations to create fluid and dynamic transitions. 





